Former Pineleaf studio, now a freelancer and contract worker
Your role in the company?
2D artist, digital illustrator
Could you tell us about your day to day life and responsibilities at your company?
My responsibilities at the company was creating any visuals my team needed – be it concept art, sudden marketing tasks, illustration, UI elements, and among those…endless icons.
Day to day life – I’d come to work, sometimes straight out of a short gym visit, make my insane amount of tea and then simply sit and draw. Lunch break – maybe a walk outside if it is sunny, then back to the drawing tablet. And ofc, bunch of sillies and giggles with the rest of the crew throughout the entire day in parallel.
What was your role in the game project?
My role was 2D artist.
What was your favourite part of the process?
Favorite part in the process – concept art and illustration. The two mix perfectly, since one can relax from concept art by illustrating, and vice versa. Concept art requires more creative thinking and exploring, and not that much polish, whereas illustration allows more meditative time with rendering and cleaning. One can listen to so many audiobooks and podcasts!
What was your motivation behind seeking a career in the games industry?
My passion lies in drawing and 2D animation – I’ve always felt I can exercise both in this industry, and that I can learn very much, in a short amount of time, both from colleagues and my own researches for tasks.
I also always liked the type of people that game developers are. Creative, geeky, passionate, crazy and fun.
What advice would you give to people who consider joining the games industry?
Just don’t give up. I think it is really worth experiencing it. It is a wonderful ride, and worth trying out.
Extra tips: just keep on meeting new people, chat around, make new connections. And then when the opportunity arises to show your work, make sure to give them your best.
Pineleaf Studio was nominated to Spillprisen 2021 for their game “Dwarheim” and won the award for Best tech!